Wormillion › Patch notes
Patch notes
What changed for the player, release by release, newest first.
2.9.2 · Open your own chests, and read up on a skip
- Marathon chests wait for you to open them. An aid station's chest lands closed in the corner: tap it to open it right there, while the clock runs on and your answer box keeps what you typed. Leave it, and it waits in the chest counter by the clock.
- The new-best chest comes the moment you pass your best, not at the end. Chests still closed wait on your results card, with Open all; what's inside was yours from the moment you earned it, so leaving one closed never loses it.
- In a marathon, a skipped prompt's answer and the places listed after Also link to their Wikipedia articles, in a new tab: the clock runs on, and your answer box keeps what you typed.
2.9.1 · Hats that fit
- Hats sit better on many worms: the Crown, the Amphora, the Laurel wreath, the Pumpkin head and more were refitted by hand, head by head, along with every new 2.9 hat.
- A monocle and a daisy sit better on a few faces.
2.9.0 · Wear what you earn
- Sixteen new things for your worm. Ten come only with an achievement: a Seedling sprout for your first dig, a Daisy for a week of dailies, a Crystal worm for a hundred days running, a Pharaoh worm for a full-distance marathon, a Globe crown for naming every country, and more.
- Achievements you already hold count: their items are in your wardrobe now. The wardrobe shows what earns the rest, and how far along you are.
- A new achievement says what it brings on your results, with a Wear it link. Top the weekly board and the Velvet top hat waits for you on the home page.
- In the shop: a Party hat, a Bucket hat, a Bow tie, a Trowel and a Lantern. In chests: a Wizard hat.
- Badges on your profile and on Ranks & badges show the item each achievement brings.
- The Deepest board is gone: the Marathon board now ranks the deepest digs.
2.8.0 · Metres on every board
- A Marathon board: every digger's deepest marathon, all time, with the layer it reached and the day. Find it on the leaderboard and under the game, after Deepest.
- A new XP bar: your level as a core sample, ten blocks a tier. This dig's XP lights up block by block, and the next layer waits at the end.
- From Monday 2 November, the weekly board adds up the metres of your timed dailies, not their points. This week, and every medal already won, stays on points.
- Depth leads everywhere: the dig's readout, the share line, how your daily compares with everyone's, your profile and the past digs' averages. Your score is still kept in your recent digs.
2.7.4 · Room to read
- On a computer, find cards and prompts use the room they have, so a line no longer wraps early.
- Marathon notes: tap the writer's nameplate for their profile; Report is a little flag, and Close sits at the end of the row.
- A note's Marathons count includes runs that ended early.
- China's mountains answer to their pinyin names too: Hengshan, Heng Shan, Huashan.
2.7.3 · Taiwan under China
- Taiwan's places now count under China.
- Depth story cards line up with the answer bar.
- Relic and chest badges line up with the answer bar.
2.7.2 · Summary first
- The marathon report now opens with the run's summary.
- Ending a marathon early shows the metres to pass the next player.
2.7.1 · After the marathon
- A way home after a run: the marathon's results now have Run again and Home, and the daily's results have Home too.
- Under each prompt, the last find shows its gem.
- Clearer facts: the last find's words are darker and easier to read.
- Skip a prompt and the next one shows an answer you could have given, with what it is and how deep it would have dug, so a skip teaches you something.
- In a marathon, a place you already dug says where: type it again and you're told which prompt it answered and when on the clock, since each place counts once per run.
2.7.0 · The Marathon
- Marathon replaces Endless: one continuous dig of 42:12, with no clock on each prompt. Answer as many as you can; your depth is your score.
- Run as many marathons as you like. Marathoners are ranked by their deepest marathon ever, and the ruler shows the next digger to pass.
- Past the Core the dig goes on through five new layers, from the Outer Core to the Antipodes at 42,195 m.
- Set a new best and, signed in, leave a short note at that depth. Everyone who digs that deep finds it; cheer the notes you like, or report one.
- The day's first marathon brings XP, relics and, signed in, a chest at the aid station every 7 minutes. Finish one with ten answers or more, or beat your best, for a chest of its own: gold first each day, then iron, then wood.
- Six new nameplates and new badges, from First Marathon to Full Distance. Your old Endless digs stay on your profile.
2.6.0 · Dig on the stage
- The whole dig now plays inside the scene: the prompt, the timer and your worm's finds share one stage.
- Every find shows a gem for its tier, how obscure it was and the metres it dug.
- When the dig ends, the stage shows your level, the XP you earned and what you found: items, relics, chest coins and achievements.
- Time's up is told in the worm's bubble, and on small screens the bubble sits under the worm.
- The round-by-round dive leads with metres, and places touching many countries name three.
- Pixel coins, and clearer page titles.
2.5.0 · The worm wardrobe
- Your worm can dress up. Open the wardrobe from your profile or the account menu: 17 bodies, from a ladybird to a dragon, plus hats, face things and tools, 43 in all.
- Try anything on before it's yours. Changes stay a draft until you press Save outfit, and Cancel leaves your worm as it was.
- Chests turn up in daily digs when you're signed in, holding coins and wardrobe items. Spend the coins in the wardrobe.
- Relics now belong to your account, so they follow you to every device. Each relic you find also unlocks something to wear.
- Your worm digs in its outfit, and stands beside your score on the leaderboards.
2.4.0 · Nameplates
- Every row on the leaderboards now wears a nameplate: a pixel painting across the whole row.
- 33 plates in six qualities, from Common to Mythic, each with its own glow. Hover or tap a row to see the plate and how to earn it.
- Your achievements already count: any plate you have earned is ready to wear. Choose yours in your profile.
- Halloween week: finish a daily dig between 24 and 31 October to earn Hollow Night. The header dresses up for the week too.
- Badges now show on your profile instead of the leaderboards.
2.3.0 · A better dig
- The whole site has a new look: stone slabs, sunken wells and pixel keys, with a new typeface for titles and numbers.
- The next prompt appears while your worm is still digging, and you can type and queue your answer.
- Results now unfold step by step: the depth, the layer you reached, then your rounds and score. Tap to skip. A key under the squares says what each one means.
- When time runs out, the tunnel caves in. A 100% answer turns up a diamond.
- 22 relics are buried in the layers. Find them as you dig and keep them in your collection.
- Look out for a few surprises at the surface and deep down.
- Optional sound effects, off unless you turn them on.
2.2.0 · Ranks, badges and a weekly board
- Twelve ranks follow your worm down through the Earth, from Sprout in the Topsoil to Antipodean on the far side, each split into tiers I to III. Your XP and levels are unchanged.
- Achievements are now sixteen badges, most of them in several tiers, with new pixel art. Wear any badge you hold as a title beside your name; collecting all ten depth stories earns the new Field Journal badge.
- The leaderboard opens on This week: your timed dailies from Monday to Sunday, added up. When the week closes, the top three take gold, silver and bronze. Daily medals you already won stay on your profile and still count toward your badges.
- Profiles are rebuilt around your collection: medals, badges, a map of the countries you have named, nine seams to grade from Bronze to Diamond, a twenty-week activity grid and your pioneer finds.
- Sixteen pixel worms replace the old faces, and four more join you at levels 3, 6, 9 and 12. A face you picked before has become one of the worms.
- After each dig you see the XP it earned, how close the next level is and anything new it unlocked.
- Signed-in diggers can report a name or picture that is not right; three reports hide it until it is reviewed.
- A tidier site: a livelier answer and loading state in the game, a more compact layout on phones, and many small fixes to spacing, tables and headings.
2.1.0 · Every answer digs
- Every right answer now digs 100 to 600 metres, and less familiar places dig deeper, so a dig can reach 6,000 m. Points are unchanged.
- A new pixel dig: your miner worm, now in a helmet with a lamp, leaves a tunnel that stays, plants a flag at each find and lights the way through seven strata. Sound and motion can be switched on or off under the game.
- Ten depth stories wait along the way, from the Paris Catacombs at 20 m to the Kola borehole at 6,000 m, each with its source.
- About 50,000 more names are recognised: local names and well-known alternatives, such as Neapel for Naples, and short sea names such as Mediterranean.
- The Deepest board starts afresh under the new depths. Levels keep their pace, and earlier digs keep the depths they were played with.
2.0.3 · The full place bank returns
- The sampled bank has been replaced by 32,845 places checked against public geography sources. Every one of the 251 later namesake additions returns, with their regional spellings.
- West Lake, Xi Hu and the short answer West are recognized. Short names with a region, such as Grand Michigan and Don Yorkshire, work again.
- Saved digs keep their questions and scoring basis. The launch-day daily accepts the expanded answers; new Endless digs and dailies from 2 October use the full bank.
2.0.2 · A better view underground
- The red worm now follows the original mascot: a curved body, goggles and a spade, with fresh pixel artwork.
- Soil has stones, fine roots and uneven strata. Your tunnel curves as you dig, with loose dirt and gold sparks for rare finds.
- The game scene keeps a steady height beside the question and results panels, with smaller depth labels and a responsive mobile view.
2.0.1 · The worm is back
- The original Wormillion icons, share previews, readable front-page sections and Places pages return.
- Endless has its thirty-second clock again. Your last answer stays readable while the worm digs; every dig has a full review.
- Accounts, profiles, achievements and saved history stay in place.
2.0 · A fresh dig
- The game engine and geography sources were rebuilt. Accounts and saved progress remain available in a separate scoring season.
1.8 · Rivers that share a name
in testing
- 137 rivers join the bank beside a river of the same name: the Don in Yorkshire and in Aberdeenshire as well as Russia's, the Stour in Dorset and in eastern England, the Colorado in Texas, the Green in Kentucky, the Grand in Michigan and many more. A river round in Europe or North America picks the one that fits; add where it is - "Don Yorkshire", "Grand Michigan" - to name any one of them.
- Frankfurt (Oder) was scored as if it were as well known as Frankfurt am Main. It now has its own, much smaller, view count - it digs a lot deeper - and a plain "Frankfurt" is Frankfurt am Main again.
- A river named like a famous city - Buffalo, Flint, Logan - is always the river on a river round.
1.7 · Places that share a name
- Places that share a name now all count. Syracuse on a Europe round is the one in Sicily, on a North America round the one in New York; the round picks the one that fits.
- Name the one you mean by adding where it is: "Portland Maine", "Springfield, Missouri" and "Frankfurt (Oder)" all work. Your answers, the summary and your atlas show which one it was.
- On a round both would fit, the plain name is the better-known one - and naming it a second time in the same dig counts the other.
- 114 cities join the bank this way, among them Portland (Maine), Birmingham (Alabama), Cambridge (Massachusetts), Córdoba (Spain), Newport (Wales) and Frankfurt (Oder).
- A few places that were written with their region in brackets, like the Red Desert and the White Desert, can now be named without it.
1.6 · Levels, achievements and leaderboards
- Every dig now earns XP - the depth you dug - and levels named for the layers of the Earth, from Topsoil down through the Core and out the Antipodes.
- Thirty-nine achievements, from your first jackpot to a year of dailies, each showing how many diggers hold it. Your atlas keeps every place you have ever found.
- Be the first digger ever to name a place and it is yours: first finds are credited on your profile and on the Pioneers board.
- Leaderboards for today, levels, streaks and pioneers - right under the game and on their own page - with medals for the top three of each day. Equal scores share a place.
- A profile of your own: a picture, a line about you, your country, your favourite obscure place and your social links. Edit it from the menu under your name.
- Sign in with Google or Discord to keep all of it on every device. Playing without an account still works, and signing in keeps what you already dug.
- The clock is now kept by the server, so a round answered after its time is up counts as a miss. Reloading mid-dig picks up where you left off, and today's dig is one per player on any device.
- Today's prompts and best answers are only shown once you have dug them.
1.5 · A home of its own
- The game lives at wormillion.com now, one address for the page and for the daily comparison, so the comparison works wherever you play and shares point at the new home. A shared daily links to wormillion.com/daily, which opens straight into today's dig.
- Past digs: three days after a daily closes, wormillion.com/daily/N shows its ten prompts, how everyone did on each, and the rarest answer each one would have taken. The Archive page lists them all.
- Every place in the bank is listed at wormillion.com/places, by category, by how obscure it is, and by region - with the views, the obscurity and the points each one is worth.
- A How to play page, and this list at wormillion.com/patch-notes as well as here.
- Sharing a link now shows a preview image, and the game can be added to a phone's home screen.
- A new icon - the worm, goggles on, shovel in hand, halfway through the planet - and a new look for everything around the game: the pages dig down through the strata as you read them. The game itself is exactly as it was.
- Scroll down on the front page: how the game works, the tiers with real examples, every category with the prompts it can ask, and answers to the usual questions - plus what today's dig is and the latest recap.